Jan 16, 2008, 01:16 PM // 13:16
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#1
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Lion's Arch Merchant
Join Date: Jul 2007
Location: New England
Guild: Lunatic Legion
Profession: N/
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What would do to make Hard Mode more attractive?
I started a thread in Sardelac for ideas to make Hard Mode better. My suggestions, along with ideas from others were
1) Please give low level green items a Hard Mode counterpart that is Max. Probably not that important but it would be a little less discouraging when you get one. Perhaps named Lesser and Greater to inhibit scam attempts. Good idea Askani
2) Also, How about adding an Vanquish chest for areas of over 100 or 200 creatures? Maybe spawn a boss after vanquish that will trigger the chest when he dies??
3) Add greens to Proph bosses in HM <OK! NO GREENS!! lol! but Increase chances of bosses dropping lockpicks and/or scrolls and tomes (again HM only)! at least!
4) STOP setting me back to Normal Mode after I visit my Guild Hall. please!
5) Have ability to merch items on maps. Since I highly doubt they'd add NPCs to the game, how about an update that allows us to sell drops to Collectors and Material crafters, since nearly every map has at least one. Good Idea mike7333. I just had this problem.
Not looking for /signed or /unsigned here.. Just discussion or more suggestions about how to make HM more attractive to more players..
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Jan 16, 2008, 01:19 PM // 13:19
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#2
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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6) give collector drops in Hm more merchant value,getting drops worth 2g in Hm kind of sucks.
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Jan 16, 2008, 01:25 PM // 13:25
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#3
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Academy Page
Join Date: Mar 2007
Profession: R/
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Quote:
Originally Posted by netniwk
6) give collector drops in Hm more merchant value,getting drops worth 2g in Hm kind of sucks.
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QFT
Killing lvl 22 enemies in shing jea and getting 2g and 3g item's...
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Jan 16, 2008, 01:29 PM // 13:29
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#4
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Add special HM-only mob groups that:- Analyze your party build and pick from a list of counter builds when the map/mob loads. Think Metamorphosis, except with tunable result.
- Use better target selection. I.e., they should not all stupidly cluster around one or two party members, but should utilize positioning and terrain effectively.
- Are not simply higher level versions of NM mobs with boring across the board damage, activation and cooldown multipliers.
- Give interesting rewards, such as a moral boost on defeating these special parties.
The current form of HM mobs can be left in, with just one or two groups replaced with these special groups.
I estimate that this will take approx. 5 months of development and testing time for the skeleton crew that is currently maintaining GW1.
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Jan 16, 2008, 01:33 PM // 13:33
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#5
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Academy Page
Join Date: Dec 2007
Location: USA
Guild: Loners United [CULT]
Profession: R/
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Quote:
Originally Posted by sterbenx2
2) Also, How about adding an Vanquish chest for areas of over 100 or 200 creatures? Maybe spawn a boss after vanquish that will trigger the chest when he dies??
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Love this idea.
Quote:
Originally Posted by sterbenx2
3) Add greens to Proph bosses in HM <OK! NO GREENS!! lol! but Increase chances of bosses dropping lockpicks and/or scrolls and tomes (again HM only)! at least!
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This, in my opinion, would mess up the economy even more.
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Jan 16, 2008, 01:37 PM // 13:37
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#6
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Jungle Guide
Join Date: Mar 2007
Guild: Mature Gaming Association
Profession: Me/E
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"Add better drops" is certainly not the answer. All it does is make those things more common. More common => less value => now the drops aren't good anymore.
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Jan 16, 2008, 01:40 PM // 13:40
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#7
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by cebalrai
"Add better drops" is certainly not the answer. All it does is make those things more common. More common => less value => now the drops aren't good anymore.
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It just means they don't sell as well, but are just as valuable in use to the player... For me personally (and I stress personally) I'd like to get better drops, because I very rarely get things to trade, and generally try to farm things for my own use.
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Jan 16, 2008, 01:45 PM // 13:45
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#8
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Krytan Explorer
Join Date: Oct 2006
Guild: Karas Hur
Profession: W/Mo
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well if you dont like the drop you give it to your hero. nice and easy.
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Jan 16, 2008, 02:20 PM // 14:20
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#10
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Ascalonian Squire
Join Date: Jul 2006
Location: Australia
Guild: Heaven's Exiled
Profession: W/
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The ability to use 5 heroes rather than 3 in hm would be nice
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Jan 16, 2008, 02:24 PM // 14:24
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#11
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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make monsters drop their collector stuff in stacks of ~5 or so.
But better rewards would not make HM more attractive, better design would, but that horse was beaten to death already.
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Jan 16, 2008, 02:34 PM // 14:34
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#12
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Academy Page
Join Date: Dec 2007
Location: USA
Guild: Loners United [CULT]
Profession: R/
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Quote:
Originally Posted by shooshang
The ability to use 5 heroes rather than 3 in hm would be nice
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The whole point of HM is that it's harder though. If anything, it should be made more difficult in some areas, not easier.
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Jan 16, 2008, 02:47 PM // 14:47
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#13
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Jungle Guide
Join Date: Mar 2007
Guild: Mature Gaming Association
Profession: Me/E
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Quote:
Originally Posted by pamelf
It just means they don't sell as well, but are just as valuable in use to the player... For me personally (and I stress personally) I'd like to get better drops, because I very rarely get things to trade, and generally try to farm things for my own use.
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Okay, using that rationale though, you just need to go to some collectors or weaponsmiths for gear. That stuff is just as valuable in use to the player...
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Jan 16, 2008, 02:54 PM // 14:54
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#14
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Krytan Explorer
Join Date: Aug 2005
Location: Portugal
Profession: R/
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There are many good ideas out there, but sadly don't think Anet will change HM much.
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Jan 16, 2008, 04:22 PM // 16:22
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#15
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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Guaranteed gold drops from a Locked Chest in HM. I HATE getting a purple, especially when the lockpick breaks. And lets face it, purples these days aren't even good enough to equip your heroes with.
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Jan 16, 2008, 04:37 PM // 16:37
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#16
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: [SGC]
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no Loot scaling
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Jan 16, 2008, 05:43 PM // 17:43
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#17
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: The Eternal Champions
Profession: W/Mo
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Make it easier ^^
Ok, only joking
I do like the idea of getting just a little more money for vanquishing an area though. You sometimes can spend upwards of an hour clearing a place, or more than that so I hear...so it would be nice to get a little more loose change for it. Not gold drops that would make the market a little more shaky, but actual gold I could use to buy more skills or get better runes for the heroes I'm using, etc. That would be nice
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Jan 16, 2008, 05:47 PM // 17:47
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#18
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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Quote:
Originally Posted by WoodyDotNet
Guaranteed gold drops from a Locked Chest in HM. I HATE getting a purple, especially when the lockpick breaks. And lets face it, purples these days aren't even good enough to equip your heroes with.
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Totally agreed, purple chest drops in hm suck!
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Jan 16, 2008, 05:52 PM // 17:52
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#19
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Remove dinosaurs.
Oh and quit dropping non-max items.
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Jan 16, 2008, 06:14 PM // 18:14
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#20
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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it is what it is, the game is largely dead, no changes will be made
I can guarantee you no changes will be made
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